

windows's calculator in programmer mode allows you to use hexadecimal math, which will be useful in utilizing pointers The 'name pointer' modules in my nightmare pack are a reference tool you can use and will probably need in order to rework the various names. Search for what symbols you need to change and then change them in the hex editor, simple as thatĮach symbol in menu text is 2 bytes, and you end a string with 00 00. How do you do it? Unless something else happens this should be my last question.
#010 editor pointers how to
I managed to edit texts in english now, but I can't how to edit menus with the fe4hackdocs, even with the menutext.txt. Sorry again for my total cluelessness, I am totally new to FE4 hacking. Second, how do you edit menu texts (weapons names, character names, class names etc.)? In the easy text patch they aren't changed and so I can't find them with the hex editor.įor the moment these are the only questions I have.
First of all, how do I get edits in English? I tried to use letters on a Japanese ROM but it still uses Japanese symbols, and if I try to change the same text on the same ROM but with a patch it doesn't do anything. I would just need few more tips (I think, no idea if I'll really need few tips or much more): Type in what you want in the hex editor, while taking note of the proper dialogue codes in the fe4hackdocs dialogue scripting info If actual symbols are in-between hex numbers, use your hex editor's text > hex function if it has one (I use XVI32 which does)

Use the Find feature in the hex editor to find exactly what you're looking for (hex codes displayed in the text boxes) Observe the text and numbers in the conversation Find the dialogue in the game you want to change (which means PLAYING the game)
